교수소개

김수균 교수님

  1. 강의과목 : 게임 프로그래밍(DirectX), 게임프로젝트, 컴퓨터그래픽스
  2. 연구분야 : 컴퓨터 그래픽스
  3. 연구실 : 042-520-5926 (정보과학관 406호)
  4. E-Mail : kimsk@pcu.ac.kr
  5. 웹사이트 : 바로가기

학력

  1. 고려대학교 컴퓨터학과 이학박사

경력

  1. 2002-2004 비쥬텍쓰리디 연구원
  2. 2000-2006 고려대학교 컴퓨터 정보통신연구소 연구원
  3. 2002-2006 고려대학교 강사
  4. 2006-2008 삼성전자 통신연구소 책임연구원

저서

  1. Real-Time Visual Effects for Game Programming, co-authored, Springer-Verlag Singapur, 2015
  2. PowerPoint 2007 Practical Education, co-authored, IT HOLIC, Dec. 2010
  3. Excel 2007 Practical Education, co-authored, IT HOLIC, Dec. 2010
  4. 3D via Virtools 5.0, co-authored, Pai Chai University Print., Dec. 2009
  5. SoftImage XSI Master2- Tutorial, co-authored, Pai Chai University Print., Dec. 2008
  6. 논문

    International Journal (SCI(E))
    1. "Application of FlexSim Software for Developing Cyber Learning Factory for Smart Factory Education and Training", Multimedia Tools and Applications, To be appear
    2. "Implementation of Local Area VR Environment using Mobile HMD and Multiple Kinects", Intelligent Automation and Soft Computing, To be appear
    3. "Interactive job sequencing system for small make-to-order manufacturers under smart manufacturing environment", Peer-to-Peer Networking and Applications, To be appear
    4. "Development of Augmented Reality Indoor Navigation System based on Enhanced A* Algorithm", KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, To be appear
    5. "Generating a Ball Sport Scene in a Virtual Environment", KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, To be appear
    6. "Genetic Algorithms for Solving Shortest Path Problem in Maze-Type Network with Precedence Constraints", Wireless Personal Communications, Volume 105, Issue 2, pp. 427–442, March 2019
    7. "Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm", The Journal of Supercomputing, Volume 74, Issue 8, pp 3639–3652, August 2018
    8. "Augmented-Reality Survey: from Concept to Application", KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, Vol(11), Issue(2), pp. 982-1004, 2017
    9. "Fitness switching genetic algorithm for solving combinatorial optimization problems with rare feasible solutions, JOURNAL OF SUPERCOMPUTING, Volume 72, Issue 9, pp. 3549-3571, 2016
    10. "Crowd Control with Vector Painting", Journal of Research and Practice in Information Technology, Vol. 46, No. 2/3, pp. 119-131, 2014.
    11. "Quest Reward Optimization Method for Massive Multiplayer Online Role Playing Games", Telecommunication Systems Journal, Volume 60, Issue 2, pp 327-335, October 2015
    12. "Automated Spatio-Temporal Analysis Techniques for Game Environment", Multimedia Tools and Applications, Volume 74, Issue 16, pp 6323-6329, 2015
    13. "Multimedia applications for intelligent fusion computing", Multimedia Tools and Applications, Volume 74, Issue 10, pp 3273-3276, May 2015
    14. "Observations of Device Orientation Decisions on Mobile Videos", International Journal of Distributed Sensor Networks, Volume 2015, Article ID 396276, 10 pages, 2015
    15. "Software Robot Authoring Tools for Sharing Intelligence among Users and Content Providers", Multimedia Tools and Applications, Multimedia Tools and Applications, Volume 74, Issue 10, pp 3345-3360, 2015
    16. "Line recognition algorithm for 3D polygonal model using a parallel computing platform", Multimedia Tools and Applications, Volume 74, Issue 1, pp 259-270, 2015
    17. "Analyzing repetitive action in game based on sequence pattern matching", Journal of Real-Time Image Processing, Volume 9, Issue 3, pp 523-530, September 2014
    18. "A Model of Analyzing Cyber Threats Trend and Tracing Potential Attackers Based on Darknet Traffic", Security and Communication Networks, 2013. Volume 7, Issue 10, pages 1612–1621, October 2014
    19. "Extraction of Ridge and Valley Lines from Unorganized Points", Multimedia Tools and Applications, Vol. 63, No. 1, pp. 147~162, March 2013.
    20. "Artificial Intelligence Techniques for Middleware in Massively Multiplayer Online Games", INFORMATION-An International Interdisciplinary Journal, Vol. 15, No. 5, pp.2311~2319, May 2012
    21. "A VoIP system for mobility voice security support using the VPN", Security and Communication Networks, Vol. 5, No. 9, pp.945~956, 2012.
    22. "Authorable Dense Crowd Simulation based on Smoothed Particle Hydrodynamics", Applied Mathematics & Information Sciences. Vol. 6 No. 1S, pp. 167S-175S, 2012.
    23. "Clearer Line-Drawings of 3D Models Rendered More Quickly on a GPU", INFORMATION-An International Interdisciplinary Journal, Vol. 14, No. 7, pp.2243~2250, 2011.
    24. "Cryptanalysis and security enhancement of a ‘more efficient & secure dynamic ID-based remote user authentication scheme", Computer Communications, Vol. 34, No. 3, pp.305-309, 15 March 2011
    25. "Decimation of human face model for real-time animation in intelligent multimedia systems", Multimedia Tools and Applications, Vol. 47, No. 1, pp. 147~162, March 2010.
    26. "Embedded Panoramic Mosaic System Using Auto-Shot Interface", IEEE Transactions on Consumer Electronics, Vol. 63, No. 1, pp.16~24, 2008.
    27. "Panorama Mosaic Optimization for Mobile Camera Systems", IEEE Transactions on Consumer Electronics, Vol. 63, No. 4, pp. 1217-1225, Nov. 2007.
    28. "Finding Ridges and Valleys in a Discrete Surface Using a Modified MLS Approximation," Computer-Aided Design, Vol. 38, Issue 2, pp.173-180, 2006.
    29. "Extracting Feature Lines from Unstructured Meshes Using a Model Feature Map," Integrated Computer-Aided Engineering, Vol. 13, No. 2, pp.101-112, 2006.

    International Journal (SCOPUS and Lecture Notes)
    1. "A STUDY ON RECENT MIXED REALITY PLATFORM AND APPLICATIONS", Journal of Theoretical and Applied Information Technology Vol.96. No 21, 15th November 2018
    2. "Mobile Action RPG Game Design Using Comma-Separated Values Parsing Table", Advanced Science Letters, Vol. 23, 10419–10422, 2017
    3. "Game Design for Chinese Learning and Pronunciation", Advanced Science Letters, Vol. 23, 10436–10439, 2017
    4. "Intelligent recommender system for high dimensional transaction data set with complex relationships among the variables", Indian Journal of Science and Technology, Vol 9(20), pp. 1-10, 2016
    5. "Tower Defense Game Design with Direction Control in Mobile Platform", International Journal of Applied Engineering Research (IJAER), Vol 11(2)S, pp.67-70, 2016
    6. Intuitive 3D role playing game development using unreal development kit (UDK), International Journal of Multimedia and Ubiquitous Engineering, Vol 10(6), pp. 277-286, 2015
    7. "Authentication Scheme based on Biometric Key for VANET Information System in M2M Application Service", Applied Mathematics & Information Sciences, Vol 9(2L), pp.645-651, 2015
    8. "Development of User Interface for Game Developer Using NGUI and Mecanim Technique", International Journal of Applied Engineering Research, Vol9(20), pp. 8003-8012, 2015
    9. "Development of User Interface for Game Developer Using NGUI and Mecanim Technique", International Journal of Applied Engineering Research , Vol9(20), 8003-8012, 2014
    10. "Fast 3D graphics rendering technique with CUDA parallel processing", International Journal of Multimedia and Ubiquitous Engineering, Vol 9(1), pp. 199-208, 2014
    11. "Architectural Pattern of Highly Extensible System for Asynchronous Processing of Large Amount of Data", Journal of Information Processing Systems, Vol. 9, No.4, pp. 567-574, 2013
    12. "Online Recognition of Handwritten Korean and English Characters", Journal of Information Processing Systems, Vol. 8, No. 4, pp. 653~668, December 2012
    13. "Cryptanalysis of Secure Key Exchange protocol between STB and Smart Card in IPTV Broadcasting", Lecture Note in Computer Science, Vol. 5576, pp.797-803, 2009.
    14. "Extraction of Ridges-Valleys for Feature-Preserving Simplification of Polygonal Models," LNCS(Proc. of ICCSA '2006), Vol. 3992, Part 2, pp. 279-286, 2006.
    15. "Surface Simplification with Semantic Features Using Texture and Curvature Maps," Lecture Notes in Computer Science, Vol. 3482, pp.1080-1088, May 2005.
    16. "Adaptive Space Carving with Texture Mapping," Lecture Notes in Computer Science, Vol. 3482, pp.1129-1138, May 2005.
    17. "User-Guided 3D Su-Muk Painting," Lecture Notes in Computer Science, Vol. 3482, pp.1139-1147, May 2005.
    18. "A Feature-Preserved Simplification for Autonomous Facial Animation From 3D Scan Data," Lecture Notes in Computer Science, Vol. 2669, pp.640-649, May 2003.
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