교수소개

심윤식 교수님

  1. 강의과목 : 게임공학개론, 웹프로그래밍
  2. 연구분야 : Artificial Intelligence, Artificial Life, Robotics, Computer Graphics
  3. 연구실 : 042-520-5926 (정보과학관 406호)
  4. E-Mail : ysshim@pcu.ac.kr

Education

  1. PhD, Informatics, University of Sussex, 2013
  2. MSc, Computer Science, Korea University 2004
  3. BSc, Mechanical Engineering, Korea University 2002

Academic Experience

  1. Research Professor, Computer Science and Engineering, Korea University, 2018-2019
  2. Visiting Fellow, University of Sussex, 2016-2018
  3. Research Fellow, Centre for Computational Neuroscience and Robotics, University of Sussex, 2013-2016
  4. Lecturer, Computer Science, Korea University, 2006

Publication

Journals
  1. Shim Y. (2019) Evolutionary Optimization of Neurocontroller for Physically Simulated Compliant-Wing Ornithopter. 한국컴퓨터정보학회논문지 24(12):25-33.
  2. Zhang, Q., Im, J., Park, M., Choi, M., Kim, C.H. and Shim, Y. (2019) Shrubbery-shell inspired 3D model stylization. Computers & Graphics, 82:13–21.
  3. Shim, Y. and Husbands, P. (2019) Embodied neuromechanical chaos through homeostatic regulation. Chaos, 29(3):033123.
  4. Shim, Y. and Husbands, P. (2018) The chaotic dynamics and multistability of two coupled Fitzhugh-Nagumo model neurons. Adaptive Behavior, 26(4):165–176.
  5. Shim, Y., Philippides, A., Staras, K., and Husbands, P. (2016) Unsupervised learning in an ensemble of spiking neural networks mediated by ITDP. PLoS Computational Biology, 12(10):e1005137.
  6. Shim, Y. and Husbands, P. (2015) Incremental Embodied chaotic exploration of self-organized motor behaviors with proprioceptor adaptation. Frontiers in Robotics and AI, 2(7):1–20.
  7. Shim, Y. and Husbands, P. (2012). Chaotic exploration and learning of locomotion behaviours. Neural Computation, 24(8):2185–2222.
  8. Shim, Y. and Husbands, P. (2007) Feathered flyer: Integrating morphological computation and sensory reflexes into a physically simulated flapping-wing robot for robust flight manoeuvre. In F. Almeida e Costa et al. (Eds), Advances in Artificial Life, vol 4648 of Lecture Notes in Computer Science, Springer Berlin Heidelberg, pages 756–765.
  9. Shim, Y. and Kim, C. H. (2006) Evolving physically simulated flying creatures for efficient cruising. Artificial Life, 12(4):561–591.
  10. Shim, Y. and Kim, C. H. (2005) 경로 제어가 가능한 가상생명체를 위한 2단계 진화 알고리즘. 한국정보과학회논문지, 32(1112):682-692.
  11. Shim, Y. and Kim, C. H. (2003) Body-Brain 공진화를 이용한 날개 생명체의 생성. 컴퓨터그래픽스학회논문지, 9(2):19-26.

Conferences
  1. Shim Y., Auerbach, J., and Husbands, P. (2016) Darwinian dynamics of embodied chaotic exploration. Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion, ACM, pages 1053–1056.
  2. Husbands, P., Moioli, R., Shim, Y., Philippides, A., Vargas, P., and O’Shea, M. (2014) Evolutionary robotics and neuroscience. In P. Vargas, E. Di Paolo, I. Harvey and P. Husbands (Eds), The Horizons of Evolutionary Robotics, MIT Press. Shim, Y. and Husbands, P. (2010) Chaotic search of emergent locomotion patterns for a bodily coupled robotic system. In H. Fellermann et al. (Eds) Proceedings of the 12th International Conference on the Synthesis and Simulation of Living Systems (ALIFE XII), MIT Press, pages 757–764.
  3. Shim, Y. and Husbands, P. (2007) A simple evolutionary framework for generating robust flight manoeuvre in a physically simulated flapping wing robot. In Proceedings of the International Symposium on Flying Insects and Robots, pages 109–110.
  4. Shim, Y., Kim, S. J., and Kim, C. H. (2004) Evolving flying creatures with path following behavior. In J. Pollack et al. (Eds) Proceedings of the 9th International Conference on the Simulation and Synthesis of Living Systems (ALIFE IX), MIT Press, pages 757–764.
  5. Shim, Y., Shin, S. Y., and Kim, C. H. (2004) Two-step evolution process for path-following virtual creatures. In Proceedings of Computer Animation and Social Agents (CASA 2004), pages 85–93.
  6. Shim, Y. and Kim, C. H. (2003) Generating flying creatures using body-brain coevolution. In Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2003), pages 276–285.
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